GTA VI Will Feature More Persistent Police and Require Strategy to Escape, Rockstar Boss Says
Rockstar North co-president Rob Nelson says GTA 6's police system will have a more persistent memory and is expected to make escapes more strategic.

Grand Theft Auto VI is expected to make escaping the police less straightforward. Rob Nelson, co-president of Rockstar North, said officers may be harder to shake than in previous games in the series.
According to Nelson, the team wanted to move away from the logic where the player could lose the police and be forgotten almost instantly. The idea is for authorities to have a more persistent “memory” of the suspect after a crime.
The change is likely to turn escaping into a stage that requires more planning, rather than simply putting distance between yourself and police vehicles. For Nelson, the system may be more difficult, but also more fun precisely because it makes the player think more.
Information gathered indicates that the wanted system may take identification elements into account, such as the vehicle and clothing used by the protagonists. As a result, actions like switching cars or changing your appearance may become important to avoid being recognized. Crimes will need to be witnessed or trigger alarms to come to the attention of the police. The details still depend on the game's final version, but they point to pursuits that place greater emphasis on stealth, reading the environment, and the choices made during an escape.
GTA 6 will be set in the fictional state of Leonida and will feature Jason and Lucia as its protagonists. Rockstar has yet to fully detail how all police mechanics will work in the final version.