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Leaks reveal 2015 prototypes and unreleased GTA V and GTA VI content

Internal Rockstar Games files revealed in a massive 192 GB leak have exposed 2015 development prototypes for GTA VI, along with canceled GTA V content, including Liberty City DLCs and Agent Trevor missions.

Gabriel RodriguesPublished 2 min readLer em português
Jason Duval

A massive 192 GB leak of internal Rockstar Games data has brought historical records from GTA VI's development to light. Among the files discovered are map prototypes and assets from 2015, a period when the developer began concept testing for the game's setting, using GTA V's engine tools to map out regions inspired by Florida.

Contrary to speculation making the rounds, this data was not publicly disclosed at the time, but is part of a development archive that only became public years later, stemming from security breaches suffered by the company. The enthusiast community has been using these files, such as early map blocks, to explore the technical origins of Vice City within GTA V's environment.

In addition to the GTA VI records, the exposed files revealed details about GTA V projects that were scrapped by Rockstar. Among them was a planned Liberty City expansion that would have featured a significantly larger version of the New York map, with rural and mountainous areas, incorporating concepts dating back to Rockstar's original plans for the title.

The material also confirmed the development of a DLC centered on Agent Trevor, which would have had a spy narrative. The files contain 3D models of underground bases and even a space station, elements that were ultimately repurposed for GTA Online content after the expansion project was canceled.

Finally, the mined data includes curiosities about the base game, such as dialogue lines for cut characters, including the return of Bruce from GTA IV, and alternate endings for Franklin, Michael, and Trevor's campaign, featuring death sequences different from those in the final product released by the company.

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