GTA VI Has About 10 Times More Interiors Than Its Predecessors, Co-Director Says
Rockstar North co-director Aaron Garbut also said he found an unfamiliar house with photographs and signs that a dog lived there.

Grand Theft Auto VI, or GTA VI, has about 10 times more interiors, such as houses and other buildings, than its predecessors, according to Aaron Garbut, co-director of Rockstar North, the Rockstar Games studio working on the series. Speaking about the construction of Leonida, he also highlighted the teams' work on locations and alleys throughout the fictional state.
Garbut made the comparison in an interview with British games magazine Edge, in issue 430. The developer described the attention given to different parts of the game's explorable area, including places a player might come across by chance.
“You can go anywhere, any random location, and so many people have thought about that location,” Garbut said. In his view, the collective effort is present even in spaces players happen to choose at random while exploring.
As an example, Garbut said he found a house in GTA VI that he didn't know about yet. The place had photographs of a dog and signs of the mess left behind by the animal, details that suggested aspects of its residents' lives.
Garbut's comparison concerns the number of interiors relative to previous games, without providing a total. In an earlier interview, he also described the team's work on rooftops, alleys, and interiors, with the goal of making buildings feel more realistic inside and out.
Rockstar Games' Grand Theft Auto VI is set in Leonida, a fictional state inspired by Florida. It is scheduled to launch on November 19, 2026, for PlayStation 5 and Xbox Series X|S.
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Aaron Garbut did not provide a specific count. He said the game has an order of magnitude more interiors than its predecessors.
The developer said many people worked on Leonida's locations and mentioned finding a house he didn't know about yet.